(paintwise spoken)īack to my rusty example, making realistic rust painting the old way is not so simple it really need painting skills. Painting with these magical programs is if you know how the program works quiet simple. Repainting is for me, making these effects by myself, thats real fun, You might say real oldfashioned paintwork. Special effects are no longer created manually in programs like SubstancePainter.Īll effects are available in the program, just select a gear leg and choose for "rusty", the texture will turn into rusty and normals and specualars are created the same time. The textures and all other things like normals and speculars are being made in one workflow. Many contemporary models have been painted in a 3D program like Blender or a very sophisticated 3D paintingprogram like Substance-Painter. I have been shocked like Ron was, being confronted with texturesheets looking like battle-fields without logic. Sorry the repaint itself is ummm quite rough but I was just trying to achieve an end to end result rather than be proud of the repaint. The Folder/file structure (sheez) TLDR but I can offer my first MSF repaint posted yesterday on AVSIM as a working model. My old PS 5.1 couldn't cope with the COMP ones, had to bite the bullet and goto PS 2020 to actually see the RGBA channels usage there. Filenames that end in _ are the matching magic ones that contain metallic,roughness,shine, and I forget. Filenames that end in _ are our paint file. Just enough info to be dangerous but not TLDR I hope. Also on that forum you'll find that others have extracted and posted the UV maps for 'some' of the default aircraft that'd let you skip the whole learning and extraction kerfuffle. The vid and his thread on the MFS forum here will help. Get the appropriate texture sheet dds and matching UV as layers into your paint software and you'll feel instantly at home. His end goal is to get people going in 3D painting in Blender (not what I want) but along the way (upto about 1/2 way) he's importing the MFS a/c model into Blender and extracting the UV maps that we can use for familiar repainting techniques in Photoshop or your paint software of choice. It took many re-watchings after the first 'eyes glaze over' attempt but it's all in there. There's a great youtube vid by bestdani that got me there. I got this by using the (FREE) 'Blender' software. Then there's the bloody confusing file/folder structure needed to master to get the repaint to actually appear in the sim. Where on which texture sheet to paint what. And in the end the changes in the methodology will in the end lead to even more impressive results I believe. Yes there's a learning curve (challenge) or two in this, but 'Nothing changes - just the percentages' is true here too, in the end you're still just trying to wrap a 2D texture around a 3D model. Maybe I can repay that a little bit with how I've managed to get re-started painting in MFS. Steve especially for help and pointing out stupid things I've done at times. Over the years I've learned the greatest respect for both your work. I'm not even sure I could be tempted to come back to repainting yet. I don't do tubes, so GA aircraft are needed - and more of the exotic kind please. There's a lot going on already and I am waiting for the 3rd party devs to come up with some attractive, well modelled, dynamcally sound models. Bump maps and speculars - what are they called now? It looks like there are now 5 or 6 different sub-sheets per texture sheet - in FSX we had paintwork, bump and spec. What format do we save the DDS files in? Flipping - is that still an issue? Vertical or horizontal. Do we need a Texture Max Load plugin?Īre we still using BXTBMP to convert the image sheets - incidentally DXTBMP seems unable to open some of these. Is there a texture size limit such as 4096 x 4096. So first off - has anyone started a thread that covers the creation of the many various separate paint textures and what JavaScript files are there fore? (the. I have been rather puzzled by the way textures are stored and named in this new sim.
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